The First Playtest Is Live!
v0.1.0 of 'Pip Game' launched (still needs a proper name!)
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Articles tagged with #godot
v0.1.0 of 'Pip Game' launched (still needs a proper name!)
TL;DR The original grapple took 30mins, perfecting it took weeks The journey involved two physics systems and several adjustments AI wrote the code, but 'the feel' required a lot of human playtesti
TL;DR: In four days, most of a game's core systems went from nothing to shipped - and I think it's because of how I started splitting the work: Sonnet 5 planning out high level requirements, Opus 5 bu
TL;DR Just a few days after publishing my article on Fable, Opus 5 has launched with reports of Fable-like qualities I re-ran my experiment using Opus three times: v1 was unremarkable, similar to S
TL;DR Zero to a working grappling hook in exactly 30 minutes. Six-plus rounds of playtest-and-fix followed. A bug which looked like broken anchor physics turned out to be something completely diffe
TL;DR Stopped handing my AI dev team tickets and gave them the whole vision instead, and Pips overall movement suddenly felt right. Behind it: a full GDD → architecture → story pipeline, with three