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The First Playtest Is Live!

v0.1.0 of 'Pip Game' launched (still needs a proper name!)

Updated
2 min readView as Markdown

TL;DR

  • Pip Game's first public playtest build is out, join the Discord and ask for playtester access to try it yourself!

  • v0.1.0 shipped a finishable first act

  • v0.1.2 quickly followed with a ~5x performance improvement


https://youtu.be/yyMshKMZvb0

v0.1.0 was the first "does this survive contact with a stranger's PC" build, which involved a dedicated push to fine-tune the cave world, any in-game wording and hints to guide the player, removing (or hiding) unfinished future-release elements, and preparing as smooth an experience as possible.

That being said, v0.1.2 quickly followed a few days later, due to feedback reports of FPS being lower than my anticipated 100+ (playtested by Noggs who had the first playthrough privilage).

Claude Opus reviewed the entire codebase and came up with several performance recommendations, which were implemented within an hour and resulted in the same game running about five times faster.

Playtest 1 announced in Discord

Join the playtest!

If you want to run around the depths of Pip's world, built entirely through Claude Code and AI agents, join the Discord and ask for playtester access: discord.gg/NPV4utUrp8.


Published Sunday 13th September 2026 at 8:25 PM