The First Playtest Is Live!
v0.1.0 of 'Pip Game' launched (still needs a proper name!)
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Articles tagged with #indiedev
v0.1.0 of 'Pip Game' launched (still needs a proper name!)
TL;DR Added a security review gate to every release Focus on "what could this do to a stranger's PC?" Now a fixed step before every playtest build, not a one-off Thanks to spec-driven developmen
TL;DR The original grapple took 30mins, perfecting it took weeks The journey involved two physics systems and several adjustments AI wrote the code, but 'the feel' required a lot of human playtesti
TL;DR: In four days, most of a game's core systems went from nothing to shipped - and I think it's because of how I started splitting the work: Sonnet 5 planning out high level requirements, Opus 5 bu
TL;DR Just a few days after publishing my article on Fable, Opus 5 has launched with reports of Fable-like qualities I re-ran my experiment using Opus three times: v1 was unremarkable, similar to S
TL;DR Fable built a playable, actually-fun version of my game in 30 minutes, vs three weeks working on the same concept with Sonnet. But was it really Fable, or was it due to a clean-slate and conci